OVRPlugin.GetControllerHapticsState() - Big Performance Hit on Unity — Oculus
Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

OVRPlugin.GetControllerHapticsState() - Big Performance Hit on Unity

bmoodyP3bmoodyP3 Posts: 23
Brain Burst
Hi, I am experiencing a major performance spike while working with the OVRPlugin v. 1.38.1 and Oculus 2018.3.6f1. 

If I have my PlayerPrefab running in a blank scene, I get a 42 ms spike from OVRPlugin.GetControllerHapticsState() regardless of whether I am doing anything in the scene.

My profiler reads as follows:




Does anyone know where this issue is coming from and how I can alleviate it?

Comments

  • Kryptonian117Kryptonian117 Posts: 2
    NerveGear
    I see the same thing with our game but it's a 102.08ms hit but it has the same Hierarchy as yours and also only 4 calls.
  • bmoodyP3bmoodyP3 Posts: 23
    Brain Burst
    I have not been able to solve this yet.
Sign In or Register to comment.