mobile multiview is black mmv direct is left eye only — Oculus
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mobile multiview is black mmv direct is left eye only

PaultheGreatPaultheGreat Posts: 9
NerveGear
I've got a build of oculus 4.22.3 branch from github. I've enabled vulkan, multiview is giving me black & multiview direct is just rendering the left eye. It's giving me a perf boost from 12 to 22ms (hey! I'm optimizing a huge scene don't hate!) - so I'd like to use it.
I saw that this was a glitch in unreal, but fixed with this patch. This patch is also in the oculus 4.22.3 build, but hasn't fixed it - at least in vulkan.
https://github.com/EpicGames/UnrealEngine/commit/2036358f3a32c1a11c2923871fea6ede7a5991cd

Comments

  • PaultheGreatPaultheGreat Posts: 9
    NerveGear
    I've noticed that the code doesn't reference vulkan at all before the patch, is mobile multiview not in vulkan?
    #if (COMPILER_GLSL_ES2 || COMPILER_GLSL_ES3_1 || COMPILER_GLSL_ES3_1_EXT)
    #if (COMPILER_GLSL_ES2 || COMPILER_GLSL_ES3_1 || COMPILER_GLSL_ES3_1_EXT)
    #if MOBILE_MULTI_VIEW

  • DizzyDerFDizzyDerF Posts: 14 Oculus Start Member
    Make sure Mobile HDR isn't enabled, I've seen it black out one eye like this.
  • PaultheGreatPaultheGreat Posts: 9
    NerveGear
    seems to be working now, thanks! Mobile HDR is not checked.
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