Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Audio Propagation in Unreal Engine 4

Hey there, 

Been using the oculus audio spatializer  and the reverb on my UE4 Game (Through FMOD Studio)- yet it seems there are no controls for audio propagation. Is this feature only available on Unity? if not, I'd love to know how to set the parameters so the reverb would work with the room shape and objects.

Beyond that, the spatializer creates a phasing sound when I'm moving away from the sound source- any ideas what is causing it?

I am running the latest version of Unreal and FMOD.

Thank you so much!
Daniel
Sign In or Register to comment.