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How to provide Mixed Reality support in a native SDK Quest app? Posts: 47
Brain Burst
edited September 2019 in Oculus Quest Development
I've gone through the mixed-reality setup for Oculus Quest, but it's all about setting up the camera and compositing software.  There's nothing I see about actually providing the MR support in your game.  Where is the documentation for that?  I found the docs for the Rift but not for Quest.  Where are they?

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