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Phasing sound while using the spatializer

DanielYehezkeliDanielYehezkeli Posts: 2
edited September 2019 in Audio SDK Development
Hey all,

Been developing a game on UE4, using the oculus spatializer through FMOD. when I turn my head I get odd phasing sounds which makes me think that something is wrong with the way that it is set. I followed every step of the tutorials but the sound phasing problem remains. is there any solution available?

using the latest versions of everything..

Thank you
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