Oculus Unreal Integration - v1.40 (08/29/19) — Oculus
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Oculus Unreal Integration - v1.40 (08/29/19)

NinjaGGNinjaGG Posts: 221 Oculus Staff
edited September 6 in Unreal Development

Version 1.40 of our integration for Unreal Engine 4.22 has been released!

For more information, see our Unreal Engine Developer Guide.

Note: You must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.

You can grab the latest version of the Oculus UE4 Source here: 
More information about this release can be found here.

Integration Changes

  • Updated the Oculus Unreal Integration to 1.40.

Bug Fixes

  • Miscellaneous bug fixes and performance improvements.

Known Issues

  • A significant drop in frame rate occurs when UE4 is not in focus in VR preview mode. To avoid this issue, uncheck the Use Less CPU when in Background in Edit > Editor Preferences > General (left sidebar) > Miscellaneous (left sidebar) > Performance.
  • Exclusive Mode issues: Setting the mirror window to full-screen exclusive mode will not work correctly if the monitor and HMD are connected to different GPUs.
The thread for the previous version (v1.39) can be found here: https://forums.oculusvr.com/developer/discussion/79117/oculus-unreal-integration-v1-39-07-26-19
If you need immediate help or want additional support/context on an issue you are having with our platform or integrations:

1. Gather any and all logs, screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.)
2. Please submit a ticket here (include what you've gathered in step 1).
3. Tag me @NinjaGaijin once you have done so!

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