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Oculus Go App (created in Unity) crashes immediately upon loading

Hello!  I am a new Oculus Go Developer and have created an app in Unity (2019.1.5f1) using Oculus Integration 1.40. I have created a few apps that do the same thing: crash instantly back to desktop when launched on the Oculus Go. The APK builds without error and sideloads just fine, but when I launch from unkown sources menu I get 2-3 seconds of black screen and then crash back to home. I craeted a test VR project to rule out code, intensive project files that only contains a few basic 3D objects (cubes) and same crash happens.

I have followed many guides to get where I am: 
- Installed Android SDKs, pakaches and tools
- Configured Android Studio and Environment Variables (iffy on whether I did that env vars right)
- Installed ADB platform-tools, sideloaded my app.
- unity App targets Android 5.0

Any help or if anyone has experienced this with a s0lution, I would greatly appreciate it!

Comments

  • MikeFMikeF Posts: 874
    3Jane
    Have you tried running logcat to get more info?
  • UmbraEvolutionUmbraEvolution Posts: 1
    NerveGear
    Any progress on this? I've had the same issue for the past couple days. I now know the LocalAvatar is causing it somehow, but that's about it. As soon as you disable it, the problem goes away.
  • vaibhav26vaibhav26 Posts: 1
    NerveGear
    i also have same issue The project Contain 9scenes and each scene changes after 1minute when scene reaches to 3rd scene than it crashes
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