Oculus Go App (created in Unity) crashes immediately upon loading — Oculus
Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Oculus Go App (created in Unity) crashes immediately upon loading

Hello!  I am a new Oculus Go Developer and have created an app in Unity (2019.1.5f1) using Oculus Integration 1.40. I have created a few apps that do the same thing: crash instantly back to desktop when launched on the Oculus Go. The APK builds without error and sideloads just fine, but when I launch from unkown sources menu I get 2-3 seconds of black screen and then crash back to home. I craeted a test VR project to rule out code, intensive project files that only contains a few basic 3D objects (cubes) and same crash happens.

I have followed many guides to get where I am: 
- Installed Android SDKs, pakaches and tools
- Configured Android Studio and Environment Variables (iffy on whether I did that env vars right)
- Installed ADB platform-tools, sideloaded my app.
- unity App targets Android 5.0

Any help or if anyone has experienced this with a s0lution, I would greatly appreciate it!


  • MikeFMikeF Posts: 678
    Have you tried running logcat to get more info?
Sign In or Register to comment.