Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Oculus Go App (created in Unity) crashes immediately upon loading

Hello!  I am a new Oculus Go Developer and have created an app in Unity (2019.1.5f1) using Oculus Integration 1.40. I have created a few apps that do the same thing: crash instantly back to desktop when launched on the Oculus Go. The APK builds without error and sideloads just fine, but when I launch from unkown sources menu I get 2-3 seconds of black screen and then crash back to home. I craeted a test VR project to rule out code, intensive project files that only contains a few basic 3D objects (cubes) and same crash happens.

I have followed many guides to get where I am: 
- Installed Android SDKs, pakaches and tools
- Configured Android Studio and Environment Variables (iffy on whether I did that env vars right)
- Installed ADB platform-tools, sideloaded my app.
- unity App targets Android 5.0

Any help or if anyone has experienced this with a s0lution, I would greatly appreciate it!


  • MikeFMikeF Posts: 874
    Have you tried running logcat to get more info?
  • UmbraEvolutionUmbraEvolution Posts: 1
    Any progress on this? I've had the same issue for the past couple days. I now know the LocalAvatar is causing it somehow, but that's about it. As soon as you disable it, the problem goes away.
  • vaibhav26vaibhav26 Posts: 1
    i also have same issue The project Contain 9scenes and each scene changes after 1minute when scene reaches to 3rd scene than it crashes
Sign In or Register to comment.