Handle (in Unity) events when pressing reserved button(pause/play). — Oculus
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Handle (in Unity) events when pressing reserved button(pause/play).

Hello friends,
I need to launch code every time I pressed the 'reserved' button, then ->make changes in oculus setting(f.e: left/right hand), then -> restart the app.

The only events I found, are related to the pause button (Button.Back/Two).
Thanks a lot for the help! :)
Valerio


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