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Distance Grab (Player flies up or is pushed by object grabbed)

Zig420Zig420 Posts: 27 Oculus Start Member
I know there's a lot of people having problems with this and I've followed many tutorials that try to fix this issue, but I cannot for the life of me fix it. I've tried a lot of things and spent a lot of time on this and I just cant figure it out.
I've tried the following layer abstraction in this tutorial (doesn't work):

I've also tried this:

If anyone can help me with this I would greatly appreciate it.


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