Mixed Reality World Alignment — Oculus
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Mixed Reality World Alignment

Hello,

I am working on a mixed reality installation using an Oculus Quest with Unreal Engine. For now I've just used the teleporter from the standard VR blueprint from UE4 to align position and direction. However, I need the user to be able to simply pick up the headset at it is aligned already. Does anyone have any experience with this or can point me to a tutorial/thread?

Ludvig
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