In our app we have a strange Jello effect on parts of the screen that has fast movement and is close to the camera. It almost looks like a distorted poly or something like this.
This is most pronounced when we hit low frame rates. Is it some kind of timewarp thing that kicks in when framerates are too low?
I am not sure if it is Unity related or if I can turn it of in the Oculus settings. At least I did not find any setting for this yet