Inconsistent Buttons — Oculus
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Inconsistent Buttons

Hi, first of all I'm not sure if this should be here or in the unity section so if this should be there please tell me and I can direct the question there.
So, we're developing for Quest but due to limited quests in the team we're using GOs and Rift to test and debug some parts. Here's my issue. The Go controller is throwing incorrect (as far as the documentation goes) button codes. Is this intended behaviour? Looked around in the OVRInputModule and the mappings for the go controller don't match this so it seems to be something on a lower level. Thanks!

The trigger, throws RawButton.A AND Secondary Index Trigger
the touchpad click throws Button.One
the Back button throws Button.Two

Unity 2019.1.10f1
OVR tools 1.36
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