09-27-2019 04:01 AM
09-27-2019 08:29 AM
09-27-2019 12:11 PM
Have you tried doing it via ini files https://forums.unrealengine.com/development-discussion/audio/116874-new-audio-engine-early-access-qu... ?
arne.nykanen said:
Seems like I have sorted this out now. If I create a shortcut to the exe file of the packaged game and add the suffix -audiomixer (in the same way as the audiomixer is activated for the UE editor), the sounds in the game work properly. I don't know if there is another way of activating the audiomixer for packaged games.