IMPORTANT:

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible: https://developer.oculus.com/quest-pitch/

For additional information and context, please see "Submitting Your App to the Oculus Quest Store".
Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Quest, Native Vulkan possible to bypass vrapi_SubmitFrame ?

Hello,
I am trying to port an existing android vulkan project to quest.
Currently I am setting up a render system like the Vulkan Cubeworld example.
So far this looks promissing as i can create my own surface and swapchain.
But as is start to submit command buffers and present nothing will be displayed (black screen).
After submitting the third command buffer i will get Adreno errors and the sumbission of further command buffers will fail.

I try to bypass the vulkan api as I do not intend to use the ATW and like to have direct controll over the presentation.

Sign In or Register to comment.