Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Access Performance Statistics via shared memory?

Hi,

Is it possible to access the performance statistics as shown in the "Performance Head-Up Display" via something like shared memory? I'm building a telemetry application for a race game and want to include these statistics.

Best regards,

Maarten Bakker

Comments

  • thewhiteambitthewhiteambit Posts: 304
    Art3mis
    Shared Memory? Why? Shared between what?
  • MaartenJBMaartenJB Posts: 2
    NerveGear
    Shared Memory is a memory table usually in the form of a struct, that is created and maintained by the main application. Other processes can (readonly) access this table to get this data without interrupting the main process. I assume the oculus debug tool is using something like this to get performance stats from the main VR process.
Sign In or Register to comment.