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Access Performance Statistics via shared memory?


Is it possible to access the performance statistics as shown in the "Performance Head-Up Display" via something like shared memory? I'm building a telemetry application for a race game and want to include these statistics.

Best regards,

Maarten Bakker


  • thewhiteambitthewhiteambit Posts: 304
    Shared Memory? Why? Shared between what?
  • MaartenJBMaartenJB Posts: 2
    Shared Memory is a memory table usually in the form of a struct, that is created and maintained by the main application. Other processes can (readonly) access this table to get this data without interrupting the main process. I assume the oculus debug tool is using something like this to get performance stats from the main VR process.
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