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Oculus quest in Unity as a portable cinema.

bohdan.kachmarbohdan.kachmar Posts: 1
edited October 2019 in Answers
Hi guys,
I'm developing an app that has two screens: menu and Cinema.
In menu users will use controllers (probably only button clicks) to select which movie they are watching and the head tracking should be fully disabled when the 2D video comes in full screen.
I know that it's possible to rotate the camera back every frame, but this still uses Oculus's processing power to track everything and to get the smooth video experience I want to disable that.
To display video I use VideoPlayer on top of my Main Camera.
Please help me with disabling the head tracking.
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