All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible:

For additional information and context, please see "Submitting Your App to the Oculus Quest Store".
Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

[Unity] Fixed start position after game launched

Hello everyone, 

I'm trying to create a game based on environment of the player and its guardian area ; it's a B2B experience.
I want the zero position of my game/scene to always be at the center of the guardian or, at least, on the point where we fixed the floor with the Oculus Touch.

I've defined my tracking space to be RoomScale, so the floor is at the correct height.

I'm using the OVRCameraRig from the Oculus Integration assets and disable recenter (I don't want my player to reset its center).

The problem is I can't set the zero position of my world by hand, I can't find any option or documentation that would help me.
I believe this is possible, I've seen that Dead And Buried Arena made it at Oculus Connect 5 :

I will take any help please,

Sign In or Register to comment.