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Replacing the mesh in customHands

bjorn.sysebjorn.syse Posts: 5

I'm trying out the customHands in the Sample framework of the Oculus integration.  "Assets/Oculus/SampleFramework/Core/CustomHands". they work fine and have nice animations. 

However, now I have this model of a glove that I would like to replace the default mesh with. It has it's own bone system setup with a skinnedmeshrenderer. How would I go about trying to set that up? 
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