Hey there, I am trying to implement stereo layers into my project and even though the layer itself is displayed, it only shows the generic texture ue4 displays if none is selected 😞
I encountered this on Oculus Go and Oculus Quest, doesnt matter if the texture is simply a picture or a media texture 😕
I am Using UE4 4.23. I just created a test project with 4.22, there this problem doesn´t exist.