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Stereo Layer displays missing texture in 4.23

n0b0dy717n0b0dy717 Posts: 1
NerveGear
edited November 4 in Unreal Development
Hey there, I am trying to implement stereo layers into my project and even though the layer itself is displayed, it only shows the generic texture ue4 displays if none is selected :(

I encountered this on Oculus Go and Oculus Quest, doesnt matter if the texture is simply a picture or a media texture :/

I am Using UE4 4.23. I just created a test project with 4.22, there this problem doesn´t exist.

Comments

  • aussieburgerVRaussieburgerVR Posts: 226 Oculus Start Member
    Is working for me in 4.23
    I'm using a render target from a 3d widget. Did you try setting the texture via Blueprint?
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