I'm developing a scene for the Quest using Unity 2019.1.5f1. I configured Unity for Oculus development using a tutorial by Valem:"How to make an OCULUS QUEST game" (I can't post links yet)
When I push my build to the Quest, the process through okay with no errors. However, once the build actually pushes to the Quest, the game itself does not actually load. It gets caught in an endless loading loop, until it eventually crashes and prompts me to close the app or try to start it again.
I've looked up solutions to this but have yet to find a true consensus. Does anyone have any ideas? Thanks.