Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Alpha to coverage - how ?!

motorsepmotorsep Posts: 1,471 Oculus Start Member
I have a material set up with Masked blend mode. Somehow it doesn't get MSAA and there is no documentation clearly explaining how to enable alpha to coverage in UE4 for materials that are made for Oculus Quest (Android ES3.1 or Vulkan).

Any ideas ? Thanks

Comments

  • remozremoz Posts: 69
    Hiro Protagonist
    I would like to know as well. Following here... thanks for any hint!
  • GregorshinGregorshin Posts: 1
    NerveGear
    Same problem, spent days trying to find the solution,eventually skip all masked vegetation and replace it with stylized sphere based
Sign In or Register to comment.