As pre the release notes so far:
- Auto-instancing on Mobile (Experimental). We
are planning to support the auto-instancing feature of the HLR on
mobile devices for improved performance due to reduced draw calls. This
functions the same as desktop auto-instancing, but it uses a texture
instead of a buffer due to limitations on Mali devices, which can only
support a buffer of 64 kb..
Will this work with mobileVR and multiview? Anyone been able to test it yet?
(currently P1 is instantly crashing for any VR related project on my side)