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Issue is not valid anymore

Jepplen
Explorer
*Edit* This problem is not valid anymore.
3 REPLIES 3

virtualHCG
Expert Protege
Did you try disabling mipmap generation in the import settings of your image and overriding the texture size for Android? Also try using an unlit shader or setting your image as the emissive texture.

Jepplen
Explorer
*Edit* This comment is not valid anymore.

Jepplen
Explorer
*Edit* This comment is not valid anymore.