Which shader and texture setting is the best to use on a plane with a photo on it to keep that photo at full quality or near lossless quality?
I have tried so many different and the image either comes out flickering or very blurry/low quality.
As in I want to display a photo and keep the quality true to it's original quality.
If there are better ways than applying it directly on a plane, I am all ears and would love to know how.
I am using Unity 2018.4.7f1 and the latest update of the Oculus integration asset.