Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Issue is not valid anymore

JepplenJepplen Posts: 23
NerveGear
edited November 2019 in Unity Development
*Edit* This problem is not valid anymore.

Comments

  • virtualHCGvirtualHCG Posts: 52
    Hiro Protagonist
    edited November 2019
    Did you try disabling mipmap generation in the import settings of your image and overriding the texture size for Android? Also try using an unlit shader or setting your image as the emissive texture.
  • JepplenJepplen Posts: 23
    NerveGear
    edited November 2019
    *Edit* This comment is not valid anymore.
  • JepplenJepplen Posts: 23
    NerveGear
    edited November 2019
    *Edit* This comment is not valid anymore.
Sign In or Register to comment.