I updated our Engine source to 4.23, and now we get this error when starting the Editor. If I open the project with Visual Studio and compile everything, then I don't get the error. But for users without Visual Studio, this is not a solution. Anyone know what causes this? It looks to me like the plugin is being rebuilt when we rebuild the engine and/or game. The module engine association is the same as the engine's. I don't get why this error is happening.
We were getting this issue when the Engine\Binaries\Win64\Android folder wasn't getting added to perforce, the OculusEditor relies on some of the Android modules, not sure if maybe the non VS users don't have these files?