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Oculus Integration Unity Asset - Haptics not working on Rift S

I'm trying to use the Oculus Integration Unity Asset (version 1.42) to get haptic feedback on the Rift S controllers.

In the past I've used OVRHaptics to do this but I see this has been deprecated now (even though I've tried OVRHaptics and that doesn't work on Rift S either)

So I'm trying to use OVRInput.SetControllerVibration and I'm just getting no haptic feedback at all on either controller.

If I use the built in UnityEngine.XR InputDevice.SendHapticImpulse, then I get haptic feedback on the Rift S just fine so the haptics are working fine on the controllers and are working fine within Unity.

But no matter what I try, I cannot get the OVRInput.SetControllerVibration or the OVRHaptics stuff working at all on the Rift S

Am I missing something or is this just broken somehow in the SDK?

Comments

  • TheStonefoxTheStonefox Posts: 13
    Brain Burst
    I figured it out, you need to have the OVRManager in the scene otherwise it doesn't work.
  • JonasNeustonJonasNeuston Posts: 5
    NerveGear
    Thanks! Adding the OVRManager made the vibration come back. It used to work without it, I've never used it.
  • brookehtybrookehty Posts: 2
    NerveGear
    I use the built in UnityEngine.XR InputDevice.SendHapticImpulse, then I get haptic feedback on the Rift S just fine so the haptics are working fine on the controllers and are working fine within Unity.
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