Dear Oculus community,
I've added an entitlement check to my GearVR application (Script in opening scene, app ID referenced in platform settings etc.) and when I run it in the Unity editor with debug it shows the entitlement check working in the console and runs fine (I have 'standalone' checked in the inspector panel on platform settings). However, when I build to my s8 it crashes on startup, just a second or two after the splash screen has loaded (presumably because it's deemed to have failed the entitlement check). Is this to be expected, considering the app is still in the submission phase?