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Anyone able to successfully run Oculus Go view in the Unity Game View Window?

krotovdkrotovd Posts: 2
NerveGear
edited November 2019 in Oculus Go Development
I have been trying to get this working for a few days now and just curious if it is something that anyone has gotten working.  I can perform a "Build and Run" to the device and it works, however if I press the play button in Unity 2019.2.13f1, I just get the error "Virtual Reality SDK Oculus failed to initialize.".  I have scoured the net and forums and see a lot of people having the same issue, but have yet to see anyone successfully able to resolve it and any of the fixes that did work for the Rift, havent seemed to fix things for me via the Go.  I figured it was time to ask here and hopefully get a definitive answer as to whether it works or not.  If anyone has any solutions or advice, I'd love to hear it. Thanks in advance!!
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Answers

  • CTNRSMCTNRSM Posts: 8
    NerveGear
    Hi there! This seems to be similar to an issue I had a while ago. Could you try the solution linked in the forum post below and see if it helps?
    https://forums.oculusvr.com/developer/discussion/comment/706632#Comment_706632
  • krotovdkrotovd Posts: 2
    NerveGear
    edited November 2019
    CTNRSM said:
    Hi there! This seems to be similar to an issue I had a while ago. Could you try the solution linked in the forum post below and see if it helps?
    https://forums.oculusvr.com/developer/discussion/comment/706632#Comment_706632
    Thanks CTNRSM for the reply. I actually came across this last night and was excited and hopeful it would work, but unfortunately it did not. One thing in the post you referenced that I did not see anything about was that when I selected to delete the spatializer plugin when it asked and then performed the restart, I was then seeing a message in the console stating:

    "DllNotFoundException: AudioPluginOculusSpatializer
    ONSPAudioSource.OnBeforeSceneLoadRuntimeMethod () (at Assets/Oculus/Spatializer/scripts/ONSPAudioSource.cs:41)"

    Upon seeing this, I went through and commented out blocks that were referencing the spatializer.  This removed errors, but I still unfortunately was still seeing the failed oculus initialization error.

    I then just created a starter 3D project and did the same actions as described, but still have yet to get things to run in the Game window and continue to see the "Virtual Reality SDK Oculus failed to initialize." message.

    Again thanks for the help!  
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