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Unreal Engine - interesting videos for devs

MaxArchMaxArch Posts: 157 Oculus Start Member
edited November 24 in Unreal Development
I thought it could be nice to have a thread with interesting videos for devs using the UnrealEngine. Please add your links with maybe a bit of background to the video.

RoboRecall - Drifter converted the original desktop version of RoboRecall for Quest. The video is from the UnrealDevDays in 2019. A 40 minute talk about debugging and optimizing.

Comments

  • MaxArchMaxArch Posts: 157 Oculus Start Member
    Gunjack - CCP initially created this game for Gear VR. A 25 minute video from OC2 (2015) about overall game design and a few tech hints.


  • MaxArchMaxArch Posts: 157 Oculus Start Member
    edited November 24
    Bullet Train - By Epic. An UnrealEngine livestream (2015). An hour talk about visuals, design and tech. Starts at 9m30s.


  • MaxArchMaxArch Posts: 157 Oculus Start Member
    edited November 24
    Robo Recall by Epic. An Unreal Engine livestream (2017) about all kinds of performance optimizations for the original desktop VR version of RoboRecall. Starts at 14m30s.


  • MaxArchMaxArch Posts: 157 Oculus Start Member
    Using UE to develop for Quest and Rift - UnrealFest (2019). A 35 minute talk by Oculus VR's Software Engineer Loren McQuade on settings and tech.



  • MaxArchMaxArch Posts: 157 Oculus Start Member
    Journey to Steam by Matthew Palaje (2018) - a small beginner series, about 15 minutes each.




  • MaxArchMaxArch Posts: 157 Oculus Start Member
    A OC3 talk by one of the developers of Arizona Sunshine (Vertigo Games). Made with Unity though but still interesting.


  • MaxArchMaxArch Posts: 157 Oculus Start Member
    Another non-UE short movie; Using Oculus Medium in dev pipelines. Showing Skydance Interactive prototyping/making 3d models for Archangel: Hellfire.


  • MaxArchMaxArch Posts: 157 Oculus Start Member
    Another non-UE video; an hour video of a GDC talk (2017) where Marc Flury (co-creator) talks about the making of Thumper. They wrote their own engine and it took them 7 years.


  • MaxArchMaxArch Posts: 157 Oculus Start Member
    A 1 hour GDC 2018 talk by Owlchemy Labs on Rick and Morty on general VR lessons. I think they use Unity?


  • MaxArchMaxArch Posts: 157 Oculus Start Member
    A 1 hour 2019 GDC talk by Owlchemy Labs on Vacation Simulator.


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