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How to enable anti aliasing on GO using Unity?

Anonymous
Not applicable
I can't seem to get MSAA working on GO with Unity. A month back it was working fine but not now. I am using the Light weight render pipeline. I have enabled it on the LWRP asset with no effect. I then noticed a setting on OVRManager saying "use recommended MSAA level" so I ticked that on. Still no difference. I have tried 2 versions of the LWRP both 2.9.1 and 2.9.2 with same result. I am using Unity 2019.2.9f1.
1 REPLY 1

Anonymous
Not applicable
Seems like something was broken with my unity installation. Uninstalled all versions of unity, deleted temporary files and reinstalled unity and was okay.