The first time a shipping version of the app is launched, everything runs fine and we're hitting 72fps on the Oculus Quest. However, immediately after a restart of the app, there's always a consistent drop in framerate (~10fps lost)
This seems to happen only when we create a release version for distribution, and not when we build a regular shipping build.
Has anyone else noticed this happening ?
FYI we're running the Oculus branch of Unreal Engine 4.22.1
Quest build settings for Arm64+ES3.1