I'm close to completing my first Gaze and Click simulator, which simulates an interview with two virtual personalities.
The game was made with Fungus, a free visual flowchart creator from the Unity asset store.
In the editor I can choose my option with the gaze pointer and select it with the A button on the right touch controller. When I build my game, the gaze cursor no longer appears, and I cannot select anything. I'm a 3D artist by trade and my coding isn't very strong, so I have trouble figuring out what the issue is.
Game Engine: Unity 2018.4.4f1
Oculus SDK: Unsure?
Output log crash report:
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at System.Runtime.InteropServices.Marshal.WriteInt32 (System.IntPtr ptr, System.Int32 val) [0x0000d] in <1cc141e219f7479c97cfdd69a39cd92f>:0
at Oculus.Avatar.CAPI.ovrAvatar_UpdateGazeTargets (ovrAvatarGazeTargets targets) [0x00001] in \GAMES\HappyFunTimeForOculus DRAFT 2\Assets\Oculus\Avatar\Scripts\OvrAvatarSDKCAPI.cs:1431
at GazeTarget.UpdateGazeTarget () [0x00035] in \GAMES\HappyFunTimeForOculus DRAFT 2\Assets\Oculus\Avatar\Scripts\GazeTarget.cs:43
at GazeTarget.Start () [0x00001] in \GAMES\HappyFunTimeForOculus DRAFT 2\Assets\Oculus\Avatar\Scripts\GazeTarget.cs:19
(Filename: <1cc141e219f7479c97cfdd69a39cd92f> Line: 0)
What would I need to do to make the gaze cursor appear when I build my game?