I'm in Unity 2019.2.12f1 using Oculus 1.43
At seemingly random times the lights in my scene flick off in just the left eye. The lights are marked as mixed and baked.
I've replaced the OVRCameraRig Prefab and believe it's back to the original settings.
I've gone and made all the lights set to Important (I had read on the internet that would keep Unity from culling them out; but no effect.
Any ideas on what could be causing this and how to fix it?