Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Oculus Store Screen shots

Laughing_GremlinLaughing_Gremlin Posts: 10 Oculus Start Member

We got an email from Oculus  informing us that some changes are requires before we are eligible for publication. I looked at the technical review and it says:

I’m a little confused; The screen shots (all 5) are from the game, and nothing is added. The screenshots are suppose to be at 2560 x 1440 resolution. When we take a screen shot on the Oculus Go the resolution is 1024 x 1024.  In order to get the resolution screen shots that Oculus store requires we use a Mac version on a large monitor, but it is the same code running on Oculus Go (running Unity).  How else can we capture the require resolution on the Go ? If there is a way to take a 2560 x 1440 resolutions screen  shot on the Oculus Go?


  • DigitalSummitTVDigitalSummitTV Posts: 3 Oculus Start Member
    Hoping to get an idea on how to handle Oculus screenshots specs.
  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    if you are using unreal engine for your game play in editor and make the vr spectator window full screen. this is how i made my screenshots. if not then just open the images in gimp and scale them to the required sizes.
Sign In or Register to comment.