Does anyone definitively know whether the right menu (Oculus) button of the Oculus Touch Controllers is accessible in Unity? I understand this menu button is used for Oculus system-level activities (system level guardian recentering and accessing the application resume/quit menu) but I was wonder if I can augment and/or hijack this functionality with my own functionality in Unity.
When I use this API on the right controller, the 'pressed' variable is always false.
InputDevice.TryGetFeatureValue(CommonUsages.menuButton, out var pressed)
For the left controller, the 'pressed' variable returns accurate values when the left menu button is pressed/released.
I've not found documentation on the restricted behavior of the right menu button anywhere.