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Settings in Unity to Have Exact Same Haptic "Tick" effect as in Quest Native Menus?

jstarrdewarjstarrdewar Posts: 26
Brain Burst
I'm trying to get exactly the same tick effect in my Unity menus as there is in the native oculus menu system. I have gotten fairly close with very short haptic with a low frequency setting but it still feels "muddier" and less consistent. In the native menu it always seems to feel like a single distinct impulse. Is there a way to achieve this in the latest Oculus integration utilities?
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