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Shader rendering incorrectly [Unity]

piepieonlinepiepieonline Posts: 1
Hi all,
I'm trying to create a custom 'fire' shader for my Quest app.
It's just a shader I have grabbed off shadertoy and converted, but it works perfectly on my desktop (and via link), however, when rendering on the Quest, I am getting a weird visual outcome:

Shader code is here: pastebin/gRS0PBYH (I can't post links yet, so that's just the pastebin ID).

Any help is much appreciated!
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