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BUG: Enable Supports Depth on Stereo Layer create a default solid plane on Oculus Quest build UE4.24

henrikhdhenrikhd Posts: 1
NerveGear
Guys I've been facing this error since version 4.23 of Unreal:

When I enable Supports Depth on Stereo Layer create a default solid plane on Oculus Quest!

This is what happens:

This picture was taken using Oculus Quest version 12!

So it doesn't matter if I am using the Mitch's Stereo Layers for UI method (Look for this on YouTube: Mitch's VR Lab Ep11 - UE4 - Stereo Layers for UI) or just loading a texture in the Texture field of the Stereo Layer component.. This always happens!

Does anyone have any idea how I can solve this? I need my controls to render over StereoLayer for my user to be able to interact with the menus.

Comments

  • livedtridlivedtrid Posts: 1
    NerveGear
    Did you found a solution to this? I'm having the same issue. That's weird because this only happens when packaging the project. When testing with the Launch button everything works just fine.
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