Version 12.0 of our integration for Unity has been released!
(Version numbers are changing to align with new standardization efforts - v12.0 comes after v1.42)
The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide
More information, as well as general known issues with Unity, about this release can be found here
Added hand tracking support on Oculus Quest
Developer Preview Disclaimer: Hand tracking is presented as a developer preview feature in this release. Apps using this feature will not currently be accepted for submission into any Oculus release channels until the feature exits the developer preview phase in a future release.
Added support for a default third person camera in MRC
- Updated the Oculus Unity Integration to v12.0, including:
- Updated the Audio Spatializer to 12.0
- Updated the LipSync integration to 1.43
- Updated the Platform integration to 12.0
- Updated the Avatar integration to 1.42
Importing the latest Oculus Integration
When importing a new version of the Oculus Integration into an existing project, follow the steps on Importing the Oculus Utilities Package to ensure a smooth upgrade experience.
Please read the release notes in their entirety here: https://developer.oculus.com/downloads/package/unity-integration/
Legacy Unity Release Archive
Legacy versions of the Unity Integration can be found in the Unity Integration Archive.
The thread for the previous version (v1.42) can be found here: https://forums.oculusvr.com/developer/discussion/82211/oculus-unity-integration-v1-42-10-23-19