Version 12.0 of our integration for Unreal Engine 4.24 has been released!
(Version numbers are changing to align with new standardization efforts - v12.0 comes after v1.42)
The Oculus Integration for Unreal provides support for VR applications that target the Oculus headsets. This integration enables your applications to support stereoscopic rendering, orientation tracking, and positional tracking.
For more information, see our Unreal Engine Developer Guide
Oculus Source Distribution
Note: To access the latest distribution of our Oculus Source, you must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.You can grab the latest version of the Oculus UE4.24 Source here: https://github.com/Oculus-VR/UnrealEngine/tree/4.24
More information about this release can be found here
- Updated OVRPlugin to version 1.44.0
- Versioning has been changed for consistency across Oculus releases. Version 12.0 of several Oculus SDKs follow version 1.43.
- Mask-based foveated rendering has been deprecated in version 12.0. See Oculus Rift: Mask-Based Foveated Rendering in the documentation archive if you are using this feature with an older version of the Oculus integration
- Improvements to late-latching.
The thread for the previous version (v1.41) can be found here: https://forums.oculusvr.com/developer/discussion/81421/oculus-unreal-integration-v1-41-10-09-19