I copied the following assets to my own scene:
I subsequently move all of them to another position simultaneously. After build, I can see that my hands/fingers are tracked but they are stretched to such an extent that they are unrecognizable. (Something alike to a upside down, blue spider with extremely long legs) They respond to my hand movements well and appear in the place of the OVR example I copied the assets from. My understanding is that I cannot move the Hands
prefab from its position or something similar. But what is the source of the stretching?
Oculus Integration 12.0