Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Oculus Quest controller angular velocity is inverted and incorrect (Unity 2018.4.14)

al1gnal1gn Posts: 2
NerveGear
edited January 10 in Unity Development
Hello!

As the title says, I'm running into issues with OVRGrabber script in Unity 2018.4.14. On the Rift S, everything works as expected. On the Oculus Quest, all of the thrown grabbable objects spin backwards from the way they are thrown. This is due to the angular velocity component on OVRGrabber.GrabEnd() being inverted for some reason on the Quest. Has anyone run into this issue?
Tagged:

Comments

  • al1gnal1gn Posts: 2
    NerveGear
    edited January 10
    Seems to be related to a bug: #1781303415399021
Sign In or Register to comment.