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Oculus Quest controller angular velocity is inverted and incorrect (Unity 2018.4.14)

al1gnal1gn Posts: 2
edited January 10 in Unity Development

As the title says, I'm running into issues with OVRGrabber script in Unity 2018.4.14. On the Rift S, everything works as expected. On the Oculus Quest, all of the thrown grabbable objects spin backwards from the way they are thrown. This is due to the angular velocity component on OVRGrabber.GrabEnd() being inverted for some reason on the Quest. Has anyone run into this issue?


  • al1gnal1gn Posts: 2
    edited January 10
    Seems to be related to a bug: #1781303415399021
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