Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Is there a way to switch mode between hand tracking and controllers through the SDK? - Unity C#

WonkeeKimWonkeeKim Posts: 1
NerveGear
Hi,

I am developing a Quest app for a client using Unity3D and Oculus Integration.
My client wants to use a hand tracking but still wants to use controllers at some points.
Currently, to switch the mode, I need to back to the Lobby and toggle the hands/controllers mode in the settings.
But is there a way to switch the mode through C# so I can switch it without exiting the app? Like when you push a button on controllers, you can use hand tracking, and then with a gesture, you can back to the controller mode.
If there is not, it would be really great to have it so people can switch it in the app.

Thank you.

Answers

  • kexuejiakexuejia Posts: 1
    NerveGear
    Excuse me, has this problem been solved?I have the same problem
  • CXVRCXVR Posts: 1
    NerveGear
    @kexuejia
    No, I haven't found a way to do this yet. Maybe current Oculus Integration doesn't have it.
Sign In or Register to comment.