Hi! I want to develop a hand tracking prototype, but what's the workflow?
I've got an Anker cable and successfully set up the Oculus Link connection from Windows to my Oculus Quest, on which I also successfully upgraded and opted in to the experimental hand tracking, so I can use my hands fine. But when I establish the Link connection, it apparently switches to the Rift UI, which removes the Hands feature and goes back to controllers. Thus, now when I run the HandTest scene by Oculus -- where OVRCameraRig is properly set to "Hands Only" or "Controllers and Hands" -- I do not get any Hands during my Unity-editor live running of the app. (Unity is latest stable 2019.3.0f1, Platform switched to Android build.) The Hand prefabs are properly available in the scene.
What to do? Many thanks!
- Anyland dev -