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Double-Vision in Unity Build?

Hello, all. I'm porting one of our experiences to Quest and I'm getting this strange visual bug:


The skybox does not appear and everything is in double-vision. As far as I know, I'm using the settings that I do in my working template project. This is mostly a blank scene. Just with my player rig and ambient music. I'm using the VRTK 3.3 as well as the most up-to-date Oculus packages.

Any idea what could be going on, or at least where I can check?
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Comments

  • victoryvrvictoryvr Posts: 6
    Brain Burst
    Ah! Silly me. I needed to be in Multi-View mode. 
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