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How to implement oculus touch inputs in 4.24

RonnyBulletRonnyBullet Posts: 14
Hey there :) before ue4 4.24 we could use oculus touch inputs with the motion controller nodes, but those are no longer available in 4.24 because they are deprecated :/ on the oculus SDK Page there is still the old way to implement them, does anyone know how we have to do it in the new version of the engine?

best regards


  • jamesoloughlinjamesoloughlin Posts: 10
    4.24 Now requires that you abstract inputs using the Input section in Project Settings and then using the different device profiles, Oculus Touch being one of them.
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