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Oculus Rift S Controller bug on Unity?

When I use OVRInput.Get(OVRInput.Axis2D.SecondaryThumbStick) it usually returns the position of the SECONDARY Thumb stick but sporadically return the PRIMARY controller at other times.

The same problem occurs with the Oculus Demo 'Distance Grab' should be easily reproduced.

I'm using Oculus Integration 12.0 with Unity 2019.3.0f6 on the Oculus Rift S with the Touch Controllers,


  • kojackkojack Posts: 6,132 Volunteer Moderator
    I had something similar happen, my hands were swapping if one of the controllers hadn't woken up. To fix it, I added the second parameter to the Get function, which specifies which controller to read. The default is the active controller, which seems inconsistent if both hands aren't fully awake. Instead I manually queried the left and right touch.
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