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Lighting limitations, Oculus Quest Unity dev

Hi, Im developing in unity for the oculus quest and ran into a problem with the lighting. 
I want to have three spotlights in a indoor scene. All three show up when I preview in Unity but when I build and run to the Quest I only see one of the three spotlights.
I think it has something to do with pixel light count. Even though I try different amounts, nothing changes when I look in the Quest.
What am I doing wrong? Is this a limitation of the Oculus?

Thank you in advance!

/Jonathan
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