Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Lighting limitations, Oculus Quest Unity dev

Hi, Im developing in unity for the oculus quest and ran into a problem with the lighting. 
I want to have three spotlights in a indoor scene. All three show up when I preview in Unity but when I build and run to the Quest I only see one of the three spotlights.
I think it has something to do with pixel light count. Even though I try different amounts, nothing changes when I look in the Quest.
What am I doing wrong? Is this a limitation of the Oculus?

Thank you in advance!

Sign In or Register to comment.