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No Guardian Geometry??

I'm trying to retrieve the Guardian geometry using OVRBoundary.GetGeometry(BoundaryType.PlayArea) but it always returns an empty array, despite the fact that I've definitely set up the Guardian.  Anyone else have issues or success with this?


    This happens to me when I use the Oculus Link with my Quest and try to grab the Guardian geometry as well. However, when I build to the device it works. 
  • BarliesqueBarliesque Posts: 4
    Interesting.  I'm using a Rift S, testing inside the Unity editor.  I'll make a build and see if things change there.
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