Hello, I'm just starting out in Unreal with the Oculus Quest, and I got the Launch to work by having it build the apk and install onto the Quest. I learned that the VR Preview is supposed to mirror the scene onto your Oculus Quest so you can test it without Launching it every time, but this just doesn't seem to work for me. I found this discussion https://forums.oculusvr.com/developer/discussion/comment/728078
but it has no answer, and everywhere else I look, no one has had this issue which is baffling.
At this point I'm boiling it down to the type of wire I'm using, which is a USB-C to a USB (I'm reusing a the cable for my OnePlus phone since I have no Oculus Link, nor do I have a USB-C port on my computer). Is a Oculus Link *required*? Does anyone have any insight as to what may be causing this issue? It's really frustrating to have to wait 5 minutes every time I can preview it in the Quest when it appears there's a better way for everyone else