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Affect vibration duration with OVRInput.SetControllerVibration

VandalazVandalaz Posts: 3

I'm trying to create a short intense vibration of the Touch Controller when the player's hands collide with a game object. I'm using this code but changing the freqency value doesn't seem to affect the duration. Anyone have any ideas?

OVRInput.SetControllerVibration(1f, 1f, OVRInput.Controller.RTouch);

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